Sprite flipping
Yesterday I didn’t do much, I spent my morning flipping my sprites because they were facing the wrong way. I had to use a line of code transform.localRotation = Quaternion.Euler(180, 0, 0); to flip the script. When I did this though they would start moving upwards, it took me a while to figure out how to fix it but all I had to do what change transform.Translate(Vector3.down * _speed * Time.deltaTime); to transform.Translate(Vector3.up * _speed * Time.deltaTime); and that fixed it.
The rest of the day I spent going out and applying, I sent in applications at subway and popeyes, and had a interview at 711 and I did not get the job. Today I have a interview at ValYou furniture, and will be putting in apps at ala moana if anything is open. Sorry these mediums have been short I have just been busy trying to fix my situation again. Once I get secure I will be back on my personal gamedev adventure.